It's a good thing no one is seeing this blog, because if anyone got a load of this...
Embarrassing.
Saturday, May 30, 2009
Friday, May 29, 2009
My latest dream
I'm dreaming again. Some folks dream of riches. Some of power over millions. Some of eternal fame. I dream of electronic cards. No, not sheep (and not security cards), but playing cards that display loadable, interactive content. Admittedly, this is only the most recent of my mad scientist dreams (though I am more mad than scientist), but it seems to be among my most bedevilling. In any case, do they exist? God, I hope so. That would be awesome. But for my board game, which I have blogged about earlier, such technology is out of the question. If there was a question. What was the question?
Oh, yeah. My game. I want interactive cards. And I will make 'em, dagnabbit. I've been working out a few ideas over the past few years (a spinning wheel, hidden between cards, and attached by bent thumbtack was the most interesting and doomed to failure). Right now I'm leaning toward two cards glued together with holes cut into the top. Between the two you move a strip up and down to create a sort of dynamic readout (colors maybe--green is keen, red is dead). I don't know. I'm just a dreamer with limited funds. Very limited funds. If you take the 'd' out of funds you have funs. Which means something. I think.
I just want cards that I can shuffle and talk to me. And dance. And are my little, svelte friends.
God, I hope no one is reading this.
Oh, yeah. My game. I want interactive cards. And I will make 'em, dagnabbit. I've been working out a few ideas over the past few years (a spinning wheel, hidden between cards, and attached by bent thumbtack was the most interesting and doomed to failure). Right now I'm leaning toward two cards glued together with holes cut into the top. Between the two you move a strip up and down to create a sort of dynamic readout (colors maybe--green is keen, red is dead). I don't know. I'm just a dreamer with limited funds. Very limited funds. If you take the 'd' out of funds you have funs. Which means something. I think.
I just want cards that I can shuffle and talk to me. And dance. And are my little, svelte friends.
God, I hope no one is reading this.
Wednesday, May 27, 2009
Dear Santa
I know it's a bit early and there's no snow on the ground and your reindeer are vacationing in some tropical paradise, but could I submit my list a little early? I'd like a Buffy movie with Whedon attached.
Your biggest fan,
Sean
PS Did I mention how good I've been? I mean, I've been pretty good. Compared to...never mind.
On second thought, I don't think I want a Buffy movie. I think I'd rather have Dr. Horrible the sequel. And for that I'll be REALLLLY GOOOOOOOD! :D
Your biggest fan,
Sean
PS Did I mention how good I've been? I mean, I've been pretty good. Compared to...never mind.
On second thought, I don't think I want a Buffy movie. I think I'd rather have Dr. Horrible the sequel. And for that I'll be REALLLLY GOOOOOOOD! :D
Tuesday, May 26, 2009
Dreams come true
I know because it's happened to me a couple of times, and it's always been great. It looks like it's about to happen again. Last weekend I compiled and ran my first program in Java. Okay, I didn't write it and it was really, really simple. Still, I couldn't be happier if I made GRAND THEFT AUTO: THE WHOLE FRICKIN' WORLD. See, I've dreamed about making videogames since 1984 when I tried (and failed) on my Commodore-64. I tried again (and succeeded) in 2004 on my Linuxed PC but the dream crashed and burned and I lost everything. I did something stupid. Really stupid. Operating system-level stupid. The game was a simple 2-d shooter called SKY THIEF and I wrote it in C. I still have the source code (but all the assets are gone) so maybe it will fly again.
Anyway, here's hoping, more than two decades later, my gleaming dream comes true. So far, so good. Like they say, a journey of a thousand miles begins with a single stumble.
Incidentally, you should see the collision detection algorithm I wrote when the book I was using failed to help. It's the worst sort of spaghetti code you're ever likely to see. For kicks and giggles I'll post it sometime (even if you don't know anything about C, it should be obvious how bad it is). And hope I don't have to use it again. It's beyond ugly.
Anyway, here's hoping, more than two decades later, my gleaming dream comes true. So far, so good. Like they say, a journey of a thousand miles begins with a single stumble.
Incidentally, you should see the collision detection algorithm I wrote when the book I was using failed to help. It's the worst sort of spaghetti code you're ever likely to see. For kicks and giggles I'll post it sometime (even if you don't know anything about C, it should be obvious how bad it is). And hope I don't have to use it again. It's beyond ugly.
Friday, May 22, 2009
Haven't I been here before?
All right, change of plan. I know I've done this before (the old bait and switch thing), and if I thought I had any readers I might be more concerned. As things stand now I'm building this site for my "someday" readers. If by some miracle I actually have "today" readers, I apologize. Anyway, the new plan.
Videogames. As in a new section called "Fantasy Games." In this section you will find: videogames, board games, and my reviews of retro games. Most of the games I will make will belong to a series titled: NO ANIMALS ALLOWED. Why no animals? Because on these various worlds (each representing a different genre), all animal life is robotic. First up in this series will probably be a board game with a western theme tentatively called: SHOWDOWN AT THE ZERO-K CORRAL. You print the game board and cards (I'd suggest photo paper) and supply your own dice. Characters will include Annie Oakley Bot, The Robot with No Name, and the big baddie, Major Destructor. Locations will include: Pascal Prairie, Desert of Virtuosity, Metadata Mine, Floating Point Ridge, etc. Enemies will include members of the Buzzsaw Gang, the Drill Bit Gang, and the Manglers. This means no more comics. But does that mean foreverandever? Well, foreverandever is a long time, but still...maybe.
I'll keep you updated on the progress of my game making, which is guaranteed to be slow. More timely will be my reviews, which should start showing up soon, along with the aforementioned updates.
And to answer my own question, I have indeed been here before. I seem to like starting over, and over, and over. Does that make this the weirdest blog ever? How about the dumbest? The dumbest blog that no one's ever read? Now that's dumb.
Videogames. As in a new section called "Fantasy Games." In this section you will find: videogames, board games, and my reviews of retro games. Most of the games I will make will belong to a series titled: NO ANIMALS ALLOWED. Why no animals? Because on these various worlds (each representing a different genre), all animal life is robotic. First up in this series will probably be a board game with a western theme tentatively called: SHOWDOWN AT THE ZERO-K CORRAL. You print the game board and cards (I'd suggest photo paper) and supply your own dice. Characters will include Annie Oakley Bot, The Robot with No Name, and the big baddie, Major Destructor. Locations will include: Pascal Prairie, Desert of Virtuosity, Metadata Mine, Floating Point Ridge, etc. Enemies will include members of the Buzzsaw Gang, the Drill Bit Gang, and the Manglers. This means no more comics. But does that mean foreverandever? Well, foreverandever is a long time, but still...maybe.
I'll keep you updated on the progress of my game making, which is guaranteed to be slow. More timely will be my reviews, which should start showing up soon, along with the aforementioned updates.
And to answer my own question, I have indeed been here before. I seem to like starting over, and over, and over. Does that make this the weirdest blog ever? How about the dumbest? The dumbest blog that no one's ever read? Now that's dumb.
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